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Eight playable characters, including newcomer Dolores. Excluding spinoffs, the series has now reached 15 mainline titles currently KOF XV , and its classic 3-on-3 team battle system is as robust as ever. KOF is also known for its large roster, and KOF XV does not slack in this department either as it boasts 39 playable characters on launch. Vibrant and powerful special moves shake up the stage as Shatter Strike, a new gameplay mechanic introduced in KOF XV makes fights more exciting than ever. Try out the Open Beta Test when it launches to experience the game and all its crazy fun fighting systems. Get ready for some awesome fights with the cool and collected mysterious Dolores. This is a big chance for many fans to try out the heavily anticipated resurrected characters. Did you like this? Like this.
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This served as the main platform for the series until when SNK retired it in favor of the Atomiswave arcade board. Ports of the arcade games and the original The King of Fighters games have been released for several video game consoles. The games' story focuses on the title tournament where fighters from multiple SNK games take part. SNK also created original characters to serve as protagonists from each of their story arcs while still interacting with fighters from Art of Fighting and Fatal Fury , among others. The King of Fighters was originally conceptualized as a side-scrolling beat 'em up titled Survivor until SNK changed it to a fighting game that took its subtitle from the first Fatal Fury game : Fatal Fury: King of Fighters. Though originally released yearly beginning with the arcade games for the Neo Geo to the video game consoles with The King of Fighters XI , the company decided to take more time to develop their games after Critical reception of the video games has been generally positive due to their use of teams to fight, balancing the gameplay. The game's success led SNK to release yearly installments for the series numbering the games for the year they were released. The King of Fighters '95 , as well as adding new characters, began the series' first story arc titled "The Orochi Saga". It was also the first game in the series that allowed players to create their own three-member teams with any character in the game.
Its claim to fame is the large cast of characters and the innovative "team" system, with both original designs and characters from other SNK games. For the next few games, the Atomiswave would be used, and later the Taito Type X2. The game was designed to be a dream match of characters from the company's various arcade titles, particularly Fatal Fury , Art of Fighting , Ikari Warriors , and Psycho Soldier. The success of the game lead to SNK to release yearly installments of the series and numbered the games for the year they were released. With yearly sports games, each new version is meant to be an "update"; SNK did differently, making each year unique with new rules and a constantly changing character rosters even to this day. By , SNK abandoned yearly releases of the series and usually numbered future games in a more traditional manner: the first main series game released as such was The King of Fighters XI. The game and its two sequels use an alternate story for characters and settings from previous games of the series, leaning more towards the South Town -based series like FF and AOF. The producer of the Maximum Impact series, Falcoon , stated that the Maximum Impact games are in a different canon from the original series of games. Illustration by Hiroaki.